The DOING THINGS course comes out this week! All paid newsletter subscribers will receive it completely free. Upgrade now and you’ll get an email with access info on Wednesday: As always, thank you for reading. If you find these posts helpful, please click the “like” button at the top or bottom. 🙏 "Getting things done" is a tower defense game.GTD is an unbeatable, glitched game that we need to stop playing.A popular video game genre is known as tower defense. In this type of game, the player is tasked with defending a tower, castle, or some other fortress from a horde of approaching invaders. As the player acquires experience, they gain access to better weapons and more defenses. But there's a problem: the enemies keep coming! Not only that, but the enemies get more powerful, just as the player does. With most of these games, there's no way to achieve a true victory. You can hold out longer as you level-up, but eventually your defenses collapse and your tower is overrun. No matter how strong you are, the game's designers have programmed your inevitable defeat in advance. (And why not? They want you to keep playing, watching ads they get paid for or making in-app purchases they've enabled to make more money.) Modern productivity methods are like these games. They teach you to work harder, helping you reach a higher “level” of optimization, before causing your inevitable defeat. "Getting things done,” AKA GTD, is a classic tower defense game. By following its methods, you get better at certain repeatable actions, but the things don’t stop coming. In fact, the more things you do, the more things will return!
And it’s not just about the work that other people assign you: most likely, if you are achievement-oriented, you seek out greater punishment for yourself. YOU are the culprit. Or at least, I was. For many years I had a deeply internalized belief that my self-worth was tied to what I achieved and accomplished.In short, I kept playing the game. (It's addictive.) I got to a high level. (I was good at it!) Usually, even in the hardest video game, the final boss always has a weakness. It might take a lot of attempts and much trial and error, but eventually the player can emerge victorious. But GTD is like a video game that’s glitched. It's impossible to beat! There's a kill screen in which you have no choice but to start all over. So what do you do—should you just give up?Maybe. I mean, why not? What’s the worst that can happen? (I haven’t had voicemail in six years. I also sometimes go weeks without reading most email.) But even if you don’t opt out entirely, at least start THINKING about the game differently. Understand that since it’s unbeatable at a base level, you must learn to play it differently.
Since this is A Year of Mental Health, I want to remind you—and me—that you don’t have to live by the rules of uber-productivity. These rules don’t work for everyone, if they ever worked for anyone, and they aren’t the only way to live. For those of us with neurodivergent minds, traditional productivity systems were never designed to work with our unique strengths. It is also possible to design your life and work in a way that integrates challenge and focus (these values are positive, after all) without stressing you out all the time. In closing, I encourage you: stop defending the castle. Let's build a productivity system that actually works for us. You’re currently a free subscriber to 🌻 A Year of Mental Health. For the full experience, consider upgrading! |
Monday, September 30, 2024
"Getting things done" is a tower defense game.
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