The metaverse is well worth building, even if we don't know exactly what will come of it, venture capitalist and tech evangelist Matthew Ball tells Axios' Stephen Totilo. Why it matters: Part of getting ready for an epochal internet change is realizing that what we expect it to be is probably very wrong. Meta-what? Obligatory attempted definition, this time via Ball: The metaverse is a massive, interoperable 3D virtual world that is persistent (still there when you log off), synchronous (everyone experiences it the same way) and able to support an unlimited number of users with their own identities, virtual objects and access to payment systems. - Maybe it'll provide a new way to learn, work, shop, socialize and entertain.
- But it won't necessarily take the shape now being promoted by Meta and other big companies.
What they're saying: "You see these examples like, well, what are we going to do in the metaverse? 'We're going to sit at a 3D conference table with VR glasses.' I'm pretty sure we're not going to do that," Ball says. - He says early internet pioneers couldn't have predicted Robinhood, Fortnite and Snapchat, and recalls that Apple used to think it was a good idea for the iPhone's note-taking app to resemble lined paper.
- The smartest people really can't predict.
Ina's thought bubble: The tech industry has a long track record of developing powerful new platforms, but often fails to anticipate the most powerful uses for those platforms (both positive and negative). - And, as we've reported, the metaverse won't arrive years from now out of whole cloth. Instead, it's being built piece by piece, with some of the key enabling technologies already either on the market or cooking within the labs of tech giants.
Between the lines: In terms of where to look for a sense of what the metaverse could portend, Ball points to the video game industry, where Minecraft and Roblox have already emerged as popular virtual worlds. - He calls game developers "the world's leading experts" in building synchronous virtual online spaces, attracting millions of people to them and prioritizing having a good time inside.
The bottom line: The most impactful builders of all may not have even gotten started yet. - Often, the key uses for a technology emerge after it hits the market — consider Uber and other on-demand startups that grew once smartphones were ubiquitous.
- "To some extent, we're constrained by the fact that most of the quote-unquote metaverse products of today are still created and imagined by those who long preceded it," Ball said.
Go deeper: Axios Deep Dive: Inside the metaverse |
No comments:
Post a Comment